Each player has two 10x10 grids: one where you place your fleet (aircraft carrier, destroyers, submarines and other ships of different lengths) and one where you track your guesses against the enemy. During the placement phase, drag or click to position each ship โ you can choose horizontal or vertical orientation.
In the battle phase, turns alternate: you pick a coordinate on the enemy grid (for example, C5) and the system reveals 'miss' if you're wrong, or 'hit' and 'sunk' when you strike a ship. The first player to sink the entire enemy fleet wins. Against the CPU, three difficulty levels are available: easy (random shots), medium (explores adjacent cells after a hit), and hard (uses probability logic).